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  • 24

    Nov

    Neu

    Aufgrund einiger Bugs beim Mapchange auf den 'CSGO xxx [Only]' Servern, wurde hier die Variante des Mapchange geändert. Die Server führen jetzt nicht mehr einen einfachen Neustart der Map durch, sondern laden diese einmal komplett neu. Damit alle Spieler auch genug Zeit haben, wieder mit dem Server zu connecten, wurde hierfür eine WarmUP-Round von 40 sec. eingeführt. HF&GL euer [BlER]Garten Team
  • 21

    Nov

    Neu

    Release Notes for 11/20/2017 [ MISC ] – Updated to latest version of SteamNetworkingSockets library to better support relayed connections. – Fixed a regression where Aztec and Dust particle systems were failing to load in other maps. – Updated Skill Group icons. [ SDK ] – Removed an unintentional dependency on Dynamic C Runtime in vvis map compiler, which should fix map compilation problems in some recent installations. – Added de_dust2_zoo map source file for community map makers.
  • 14

    Nov

    Release Notes for 11/13/2017 [CSGO] – Operation Hydra has come to a close. [GAMEPLAY] – Added Wingman and Flying Scoutsman to the available game modes. – Wingman changes: — Added Wingman-exclusive skill groups for better matchmaking in Wingman. — Added ability to select maps. — Added Nearby Lobbies for Wingman. – Moved Arms Race and Demolition into War Games (with Flying Scoutsman). – All War Games are now maxplayer 12. – Slight adjustment to head hitboxes on the Leet Krew. [MAPS] – Updated maps available in Classic Competitive: — Mirage, Cache, Inferno, Overpass,…
  • 09

    Nov

    Release Notes for 11/8/2017 [ Dust II ] – Increased overall luminance 20% for all Kasbah materials and models for visibility. – Fixed missing textures on some polygons of tarp model. – Fixed flashbangs not blinding player through chain-link fences. – Fixed edging around Kasbah alcove window which had shadowing artifacts. – Adjusted penetration value for wood doors. – Fixed wallbang values on Mechanique Generale. – Fixed ambient lighting values at CT spawn entrance. – Smoothed out clipping on block stack at Mid. – Fixed some models that were embedded in the ground. – Fixed…
  • 01

    Nov

    Release Notes for 10/31/2017 [ GAMEPLAY ] – Added holiday cheer. [ AUDIO ] – Enabled new audio occlusion system for all players. – Set Audio output to “Stereo headphones (HRTF)” for all players next time they start CS:GO. [ MISC ] – Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
  • 25

    Okt

    Release Notes for 10/24/2017 [ SOUND ] – Added a new audio occlusion model for CS:GO ( disabled by default ). This new occlusion model much more realistically simulates the occlusion of sounds that have to travel through and around materials to reach the player. Instead of simply adjusting the volume of sounds that are occluded, this new model distorts the sounds according to the properties of the materials that the sound has to travel through. Eventually we intend to turn this feature on for all users, but at the moment it can be controlled by the convar ‘snd_occlusion’. Use…
  • 22

    Okt

    Es freut uns euch mitteilen zu können, dass der [BlER]Garten nach fast einem Jahr der Abstinenz wieder eröffnet wird. #freu . Viele ehemalige Spieler vermissen "die gute alte Zeit" und die legendären [BlER]Garten Server. Auch der Verlust des zentralen Anlaufpunktes der [BlER]Garten Community mit ihrem eigenem seit Jahren bekanntem Flair, ihrem Portal und dem Teamspeak, wo man schnell Anschluss und Freunde fand oder auch einfach nur Hilfe bekam, konnten nie ersetzt werden. Es gab viele Projekte, Kopien oder Versuche den [BlER]Garten "nachzubauen", was jedoch bis heute nicht gelang. Durch die…
  • 21

    Okt

    Release Notes for 10/20/2017 [Dust II] – Fixed sun not showing. – Smoothed out terrain by CT spawn to allow smoking off from X-Box. – Removed taxi sign from certain car models. – Cleaned up alpha painting on Tunnels building for player reads. – Added window shutter above Catwalk. – Fixed glowing CT player models on low end settings. – Adjusted fog values. – Cleaned up player reads from CT Mid up toward Suicide. – Improved collision of cover props at B Bombsite. – Fixed bad surface property sounds on cover props at B. – Some clipping refinements. – Fixed a few…
  • 19

    Okt

    Release Notes for 10/18/2017 [GAMEPLAY] – Replaced de_dust2 with updated version. – Improved de_nuke bot navigation. [AUDIO] – Unique jump landing sounds for all major surfaces. – Unique sounds for picking up weapons and grenades. – Unique bullet impact sounds for vehicles and barrels. – Re-balanced music kits volume to be more in-line with the overall game volume. – Improved resolution and quality of HRTF algorithm. [MISC] – Both Perfect World Sticker Capsule Limited Time Offers and Graffiti Capsule Limited Time Offers are now available worldwide. – Added normal maps for…
  • 29

    Sep

    Release Notes for 9/28/2016 [GAMEPLAY] – Replaced accuracy model for shots taken while in the air. Seeblog.counter-strike.net/index.php/air-time/ for details. (Thanks /u/SlothSquadron for RC feedback) [SOUND] – Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47. – Added unique distant, draw, and reload sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, and unsilenced M4A1-S. [MISC] – Added Series 2 Pins to available offers. – Added Bestiary Sticker Capsule to available offers. – Added Sugarface Sticker…
  • 22

    Sep

    Release Notes for 9/21/2016 [NETWORKING] – Allowing wider range for network channel bandwidth rate setting representing allowed game traffic to client: — Increased default rate to 196608 which will accommodate users with internet connections of 1.5 Mbps or better. — Players can increase their rate setting up to 786432 to represent 6 Mbps surge bandwidth allowed, but must be aware that requesting high surge bandwidth may cause packet loss if their ISP or network hardware drops packets at a high surge rate. [SMOKE] – Flying smoke grenades no longer have a half-second restriction after…
  • 17

    Sep

    Release Notes for 9/16/2016 [Gameplay] – The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed. – When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position. – If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person…
  • 19

    Aug

    Release Notes for 8/18/2016 [CSGO] – Added the Gamma 2 Case. [SERVERS] – Added official game servers in Peru. [SPECTATOR] – Player xray glow now dims when player is not making any audible sound. Several convars are available to tweak this behavior; “find spec_glow” for a list. [MISC] – Restored availability of cl_avatar_convert_rgb command used by tournament organizers. [LINUX] – Fix a bug where some users would have a bad mem_level set which would cause poor performance. [SOUND] – Increased fidelity and reduced distortion for fire sounds of the Glock, HKP2000, USP-S and…
  • 04

    Aug

    Release Notes for 8/3/2016 [GAMEPLAY] – New accuracy recovery method and new recovery rates for the M4A1-S, M4A4, and AK-47. See details HERE. [SOUND] – Increased fidelity of firing sounds for P250, Five-Seven, Tec-9, CZ75-Auto, and Dual Berettas. – Added unique reload and distant sounds for P250, Five-Seven, Tec-9, and Dual Berettas. [MISC] – Added defusekit player state to game state integration support. – cl_weapon_debug_print_accuracy 2 is now a tab delimited formatted output of information. – Fix a bug that rarely caused a player to be on the wrong team in competitive…
  • 28

    Jul

    Release Notes for 7/27/2016 [UI] – Radar is no longer hidden when win panel comes up. – Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system. — Please report any UI regressions to csgoteamfeedback@valvesoftware.com and include #UIFeedback in the subject heading. [SOUNDS] – Increased fidelity of firing sounds for P90, MP7 and MP9 – Added unique reload and draw sounds for P90, MP7 and MP9 – Slightly reduced volume of firing for…
  • 16

    Jul

    Release Notes for 7/15/2016 [ Operation Wildfire ] – Operation Wildfire has come to a close. – The Operation Wildfire case is available for all players. [ Misc ] – Added ESL One Cologne 2016 tournament finalists and champions to the Major Trophy. [ Sound ] – Increased fidelity for Bizon, Mac10 and UMP45 weapons. – Unique reload and draw sounds for Bizon, Mac10 and UMP45 weapons. – New sound for C4 disarm start and disarm finish, more in line with C4 plant sounds. – New sound for empty magazine impacting with ground. – Lowered volume of low ammo sound and added unique…
  • 25

    Jun

    Release Notes for 6/24/2016 [COLOGNE 2016] – Added team stickers, player autographs, Pick’Em and Fantasy Games for Cologne 2016 CS:GO Major Championship. — counter-strike.net/pickem/cologne2016 – Added support for Cologne 2016 game authentication codes to allow third-party websites and applications to manage your Cologne 2016 Pick’Em and Fantasy Games without running the actual game client. — For more information on game authentication codes, visit: developer.valvesoftware.com/wi…PickEm_Fantasy_Management [GOTV] – Community GOTV relays will now reliably sign in to Steam and CS:GO backend…